Sunday, 17 August 2014

Final Quartz Composer


Demonstration of my outcome of Quartz Composer




In this video it demonstrates how my Quartz Composer can be used.
For my Quartz composer, my aim for my final was to create something that is audio interactive and also has an effective texture used to attract the audience when music is played. In order to make this, I have two separate particle systems that are supposed to react to different volumes of pitches respectively. Below is the patches which make up one of the two macro patches, by connecting them together through layers and much more. I decided to use lenticular halo, which links off Torus lens distortion- as it makes a better effect for my object instead of sunbeams(which i exsperimented with). The family line and particles in the background depend on noise through the "audio input " patch.





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