Wednesday, 20 August 2014

My final dropbox file

If this does not work, I have emailed  o.blair@massey.ac.nz


https://www.dropbox.com/home/CREATIVE%20CODING


and if you cant access this please log in to www.dropbox.com
email: ashley.m.brickell@gmail.com
password: creativecoding1

and check out my final softwares


or Click here to view zipfile or  Click here to view CREATIVECODING. or  https://www.dropbox.com/sh/mfcd6ot3y8u9qaa/AABq3SW1tNmUz2aDKtEinRj9a?n=329442134P.S



THANK YOU FOR AN AWESOME PAPER IT WAS FUN (:

and remember to click on the pictures on my blog to see what I wrote up close!

Sunday, 17 August 2014

Final Quartz Composer


Demonstration of my outcome of Quartz Composer




In this video it demonstrates how my Quartz Composer can be used.
For my Quartz composer, my aim for my final was to create something that is audio interactive and also has an effective texture used to attract the audience when music is played. In order to make this, I have two separate particle systems that are supposed to react to different volumes of pitches respectively. Below is the patches which make up one of the two macro patches, by connecting them together through layers and much more. I decided to use lenticular halo, which links off Torus lens distortion- as it makes a better effect for my object instead of sunbeams(which i exsperimented with). The family line and particles in the background depend on noise through the "audio input " patch.





Final development of the software Processing


Below is my coding that i used for processing



Screenshot of Processing outcome in action



For my processing definition, I looked at focusing more on the colour and shapes formed through processing. Although I started of with playing around with "stroke" and "ellipse" - which I looped and repeated each shape in the shape of the mouse movement , I decided to develop of that and just add that in the background for a fun effect. As instead I wanted to put more of my attention on the scale, stroke, line and rotation of the final shape. I played around with the colors alot in my shape (e.g "colormode" and what follows after ( RGB, 100). which made this autumn like color filter, which this I then underneath void draw added "fill(random)" so the colors would change frequently ( as seen on code), which made the colors more effective with the contrast. Personally I really liked the monochromatic designs from my previous Processing experiment, although I ended up finding a turquoise colour (RBG),  After creating this colour, I then just played around with the size ("zoom") and rotation, which has  created this effect displayed up the top, enabling it to move in and out with that distance between it.   

Personally, processing was fun and I enjoyed that it was based on  'frameCount' and how the mouse can command the objects to do things. By playing around with all these features I was able to create different varieties, which I could later use in design.  This final piece that I selected was my favourite as it is fun and colorful and approachable, with a twist of random generated color loops (ellipses) which i like. 




FINAL SOFTWARES THREE.JS PLAYGROUND

THREE.JS PLAYGROUND\

Link below (click on it)

FINAL THREE.JS PLAYGROUND

                                           Demonstrator video on three.js playground in action


The coding used in three.js playground (click on it to make bigger).




In my final outcome of three.jp playground, I looked at  further refining and developing my "movement of shapes"' in design, which I used looping to do so. I used the leave trail effect to make the colors leave the randomly generated colors to stay on the screen. The geometry shape has many points as it is a wire frame. I changed renderer = new to renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } ); to allow it to leave these trail effects making a painting as the mesh rotates. I continued with this idea, as I liked how put "random" in my code, so it generated random numbers to use to move the shape of the cubes, I like this effect, as it kind of looks like its traveling throught he sense of tones available. Though to my final  development I made a few slight alterations. One aspect I mentioned in my previous Three J's post was that I wanted to develop it and keep using the ellipse shape and loop it so they interact with each other- so in my final I used the ellipse shape and placed it in the centre of the video sketch, which would then zoom in and out by useing the "mesh.postion". click above on the screenshot to see what else I used to make this software.Personaly Three J's Playground was the first piece of software that we were introduced to,  and I found that it is really easy to pick up a  understanding of it. Also looking at examples on the internet and website helped me e.g" pre made snippets", along with how they were made, so you could also remix them, to make it your own.  Overall, Three.jp is one of my favourites as it looks fun and funky and there is lots you can discover and explore on it. 










SOFTWARE- Final Unity outcome

Screenshot of my unity project

video below of a quickplay of me running around in my project.



Above is a screenshot of my unity project, In my first experiments I started of with using particles and the third person, I have developed this concept by adding and playing around with the terrian, I found that you can import alot of objects off the internet to make my project look cool. I made the 3rd person able to jump ( I changed the variables ).I also made him run e.c.t- these variables can all be shown on the right hand side. I also included a point light, which follows him around the island, as I want to have the effect that its night time around him. 

Personally Unity was'nt my favourite software, as it was the last one that we learnt and I felt like I was enjoying the other softwares much more, but it was still interesting to experiment with it and discover what functions it can create, such as the game mode.

If i did have more time, i would like to have tried putting more effort into this software, as I'm disappointed I couldn't create a project up to my full potential, but I still have a good understanding of how this software works, and how to make all the basic functions plus more like 3rd person. 

Developing Unity


screenshots
Final unity development  Here is my final development for unity, I know this is really simple and im disappointed that i didnt get to develop it anymore, I had been working on a unity project before hand for hours and it turned out really good, but i didn't save it and it got lost, so this is my last minute one. I know that I can use unity, but this final of unity does not do it justice.

any here is what i use to create it 
- 3rd person
- particle system ( of the 3rd person)
- terrian ( which i created, and imported assets to draw in there)